![]() When a Warlord's influence threshold has been met, a player can demand obedience from the Warlord and they will be granted his ownership after a capture bar has been completely filled. Players must wait a little while after they got influence. ![]() This involves spending diplomacy points on their panel in order to gain influence (20/10, or 50/20). It is also possible to take a Warlord by diplomatic influence. Keeping a steady garrison around a Warlord's barricades is a good idea in case a diplomatic takeover is a possibility. After enough time has passed, the Warlord becomes under control.Ī Warlord's lord are comparable to the player's in strength, excelling in single troop combat, but can become quickly overwhelmed even by a handful of melee troops. This is done by "killing" their lord - forcing them to kneel -, and standing close to him for a few seconds. It is possible to take a Warlord by military force. It should be noted that Warlords can never be crippled economically or militarily, namely they can always have the preset relief forces/attack groups ready, as well as they can always provide the resource shipments requested.Ĭontrolling warlords Capture by force In order to use these options, players must generate and spend diplomacy points. Upgrade castle: The Warlord extends its castle, building additional defenses and adding to its troop garrison.įurthermore, the efficiency of warlords can be by spending by upgrading their rank, which improves both their shipments and passive perk effect.For a limited amount of time, the player is provided other resources, such as Spirit or Diplomacy points. The warlord commences the attack on his own. The Warlord spawns an army group and marches against a target estate. Send relief force: After a set amount of time, the player gets a few units near their keep.Send resources: For a limited amount of time, the player is sent a trickle of goods.The player can issue the following commands: While affiliated with a player, Warlords support them through their exclusive perks and set of commands. ![]() They are adept at one aspect of leadership and they can be conducted diplomacy with by any player. VANQUISH FOES IN MULTIPLAYER across 28 maps, mixing and matching 4 human and 4+ AI players for your ideal online battleground.Warlords are independent governors, who have their own fiefdoms and control their own castles.BECOME THE GREATEST LORD through fear or admiration using a range of medieval entertainment, taxation and torture.RAZE YOUR ENEMIES with the arrival of gunpowder and new siege weapons like the hwacha arrow launcher, siege tower and fire oxen!.RECRUIT NEW UNITS including imperial fire lancers, disciplined samurai, Mongolian horse archers and deadly ninja.MASTER THE SKIRMISH TRAILS with 45 unique missions challenging your castle building and besieging expertise.RELIVE HISTORICAL CAMPAIGNS from 3rd century BC China, to the rise of the Tokugawa shogunate and coming of the Mongol Empire.CONQUER AND COMMAND WARLORDS across the battlefield unlocking more powerful castles, armies and abilities.Put them to work for your industry, fortifying borders, forging weapons or team up for a pincer attack! Each campaign mission, skirmish game and multiplayer battle means a fresh set of warlords to command and a completely new way to play Stronghold. Each warlord under your command boosts your strategic prowess with unique perks, characteristics and upgradeable abilities. Besiege historical warlords using new gunpowder-fuelled siege weapons across 31 campaign missions, 45 skirmish trail scenarios, 28 multiplayer maps, skirmish mode and Free Build sandbox with AI invasions.įor the first time ever Stronghold: Warlords allows you to recruit, upgrade and command AI lords across the battlefield in the form of in-game ‘Warlords’. In Warlords players take command of Mongol hordes, imperial warriors and samurai clansmen as they lay siege to Japanese castles and fortified Chinese cities. ![]() The latest chapter in Firefly Studios' real-time strategy series, Stronghold: Warlords is the first game to recreate the castle economies of East Asia.
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